GLOBE_3D Release 2016-07-05 - "Blender edition"
GLOBE_3D is a GL Object Based 3D engine realized with the Ada programming language.
Latest additions:
- Use of Generic Image Decoder (GID) in GL.IO; now most image formats are supported for textures and other bitmaps to be used with GLOBE_3D (or any GL app)
- New Wavefront format (.obj / .mtl) importer
- Doom 3 / Quake 4 map importer more complete
- Unified GNAT project file (.gpr), allowing to selected the target Operating System (Windows, Linux, Mac) and compilation mode (fast, debug, small) for demos, tools, etc.
- Project file for ObjectAda 9.1+ updated
<http://globe3d.sf.net >